The Damsel in Distress & Video Games

As part of National Women’s History Month, I wanted to comment on an interesting video I recently watched on YouTube. It’s about the ‘Damsel in Distress’ trope. Although it’s central focus is the prevailing use of this trope in video games since the early 80’s, the perspective is actually quite a bit broader, drawing upon the origin of the trope in Greek mythology, as well as cinematic classics like the original King Kong and cartoons like Popeye. This 20min video is very interesting, especially if you were a child of the 80s & 90s and grew up with video games like I did. If you don’t like video games, or never played them, or think they all seem silly, there are still implications from this that are worth addressing in this blog post.  Below is the video if you’re interested:

This video is nostalgic in many ways. Growing up I was a big fan of video games. Our family had regular Nintendo, Super Nintendo, Sega, Nintendo 64, Gamecube, and Xbox in our home. Since my college years, I’ve barely had any time to play the newer games. Yet I still get nostalgic when I think of some of the old games I used to play. Sadly, as this video aims to demonstrate, these beloved games contain a problematic trope that reduces women to weak and helpless objects.

The best example of this comes from the first game mentioned in the video, Dinosaur Planet—a video game starring a female protagonist named Crystal. This game was never released, however, but was instead transformed into the third installment of Star Fox, called Star Fox Adventures, in which the protagonist was changed into a male. I actually played this game when it came out in 2002. I thought it was a bit of a rip off of Zelda: The Ocarina of Time – objectively the greatest game ever developed! – but it was still fun. Having learned the backstory to this game in the video above I am a bit shocked. It’s sad that the developers transformed the female protagonist into a male. However, there are two obvious reasons why this happened, which are really two sides of the same coin: the coin of money. First, the female character was designed as a fox, which reminded the developers at Nintendo of Star Fox and they thought they could capitalize on the popularity of the franchise. Second, video games at the time were not targeted towards women except in overt and admittedly stereotypically-gendered ways. The market was therefore almost exclusively dominated by young boys and having a female protagonist may not have sold well. From a marketing standpoint all of this makes sense and is hardly surprising (though I am not saying that this is all fine and good… rather it makes me dislike marketing even more than I already did). Up until this point I don’t have earth-shattering problems with the switch. However, the next part is egregious. The original female protagonist was turned into a passive Damsel in Distress, and additionally, was turned into an unresponsive sexual figure. Surely this is objectification! Crystal simply should have been left out of the game altogether. This is a powerful example for the video’s main point. Whether you like video games or not, this is a rather telling movement toward gendered stereotypes and sexism.

The rest of the video goes through other major examples, including Mario and Zelda. The essential point of the video is that the Damsel in Distress trope perpetuates a Subject-Object dichotomy in which the subjects act and objects are passive. Thus, the Damsel in Distress trope objectifies women. The overuse of this trope certainly perpetuates unhelpful stereotypes about women (and men!), and there is no denying that. In fact, at its most basic, the trope is simply a lame re-hash of an unsophisticated plot. So in many ways I find this video helpful, not only for video games, but for broader culture as well.

Of course, the antidote to the overuse of the trope is creating smart and courageous female protagonists. Enter Joss Whedon—the creator of Buffy the Vampire Slayer, Firefly, and Cabin in the Woods. Whedon is well-known for creating strong feminine protagonists, and he is often asked why by interviewers. At a conference in 2006 he gave a speech in which he commented on the frequency with which he was asked this question. After sharing six different responses he’s given to the question – since he’s been asked so much he tries to think of all the reasons – his seventh and final response, which also ended his speech, was this: “because you’re still asking me that question.”

Surely we need more Katniss Everdeens and Ellen Ripleys in pop-culture. However, with much appreciation for the video, and a sincere sympathy with the issues raised, I do want to push back a little on this issue.

One of the claims regarding the objectification inherent in the trope is that the Damsel is essentially “stolen property.” The Damsel is merely the central object in a competition between male figures; a “ball” in an elaborate “sport,” so to speak. Yet is this really all that is going on here? Is it not possible that there is a redeeming quality to this trope? Is it possible to find one?

Given that the trope is over-used, and betrays unsophisticated writing, what good does the trope convey? At its best, the Damsel in Distress trope does not de-value women, but rather, demonstrates that they are worth great sacrifice and risk. That is, their humanity and inherent worth are on display. For instance, would anyone watching TAKEN think that Liam Neeson’s character is objectifying his daughter by trying to rescue her? Surely it is the sex-trafficing villains who are guilty of objectification!

As another example, what about the biblical passage of Ezekiel 16? No doubt certain interpreters find this text to be filled with gendered-stereotyping and inappropriate sexualized images, but the heart of this chapter should never cause one to cry foul. This chapter is about God’s triumphant rescue of his people — “I said to you in your blood, Live!” — and the rescue from our wayward inclinations. Is it possible, then, that the Damsel in Distress trope communicates something of the Gospel? I think of the trope in Sleeping Beauty, where the lifeless damsel is held captive by a dragon until the prince arrives—seems like a Christian allegory to me. Now, by bringing in the Gospel here, please do not misunderstand me for suggesting that the Gospel perpetuates the sexist stereotype inherent in the worst examples of the Damsel in Distress trope. I am merely suggesting that maybe the trope itself can have redeeming qualities that point us to the ultimate rescue—one that all men and women need.

John Anthony Dunne

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13 responses to “The Damsel in Distress & Video Games”

  1. I appreciate your work in this to understand the function of the damsel in distress trope, especially in light of our complex relationship with these types of narratives when they are a part of so much of our beloved, nostalgia pop culture experiences. And while I respect the effort to look for redeeming characteristics in the trope, I think there are times when looking for redemptive qualities should take a backseat to raising awareness of pervasively damaging paradigms and how they shape us. The issue isn’t whether or not a father-character is objectifying his daughter-character by wanting to rescue her. Rather, it is the writers/storytellers that are disseminating portrayals of young women as perpetual victims and whose main contribution to entertainment is as a vehicle for men’s heroism. Of course women have worth and should be protected. So should men, animals, and the environment. But what stories do we uphold? How are young girls’ imaginations shaped when the most exiting stories or entertaining games dramatize (and more significantly, eroticize) the position of females being held under man’s threatening authority then rescued by another man’s virtuous authority? What do girls learn about their own abilities to take action, speak up, or even to imagine situations where they are not constantly under threat from male violence? As the statistics show us that 1 in 3 women will experience a form of sexual violation before the age of 30, is our best energy spent in looking for redeeming elements of the trope wherein women are indeed threatened sexually or violently? Or is it better, at this time, to call out sin where we see it-the aligning of male strength and female weakness as not only exciting, but normative? Because at stake here is not the question of whether men should rescue women, but instead, why are we telling rescue stories in the first place? The rescuer/victim paradigm keeps danger and hierarchy at the center of male/female relationships, rather than trust and mutuality. If we see more games and stories that celebrate women and girls’ contributions beyond just what they can escape and endure, but instead, what they can create, then the discourse may naturally shift from looking for redeeming qualities, to embodying redeeming alternatives. I do believe that nothing is irredeemable or wholly evil, but the question is, which conversation to have and when. What is needed most? In the case of damsels in distress and women as helpless, sexualized victims, I think the former conversation can wait until women are no longer living that experience every day.

    1. John Anthony Dunne

      KJ, thanks for checking out this post and engaging in the conversation. Did you get a chance to watch the video? It’s very disturbing in many ways. I am very sympathetic to the video and to your post as a whole. My attempt at redeeming the trope isn’t my way of saying, ‘let’s keep doing it.’ Far from it actually. I think it is overused and perpetuates negative stereotypes where women can’t help themselves in dire situations and need men to fix their problems. There are so many problems with this as the video and you rightly point out. My point about redeeming the trope is that rescue itself shouldn’t be abandoned, as it is a biblical trope (e.g. Ezek 16). Surely, I don’t want to reinforce gendered rescue, that women as such need rescue, but more so that people need rescue. We all need rescue. So I’m not saying we need to keep the trope going, or that it is a good thing. I’m just trying to see something Christian in the trope (such as the fact that women are worth extreme sacrifice and risk, that women are people, etc…). That’s the main aim of this post. Other than that, I think the trope is nothing more than poor writing and is largely problematic.

      1. Sarah Taylor

        I’m with KJ on this. I think it weakens your post that it includes a push for the redeeming qualities of the rescuer/rescued paradigm. It is true that people need rescue, but the question is whether or not that’s a truth that should be communicated now, here. It’s an issue of timing. Outlining the redemptive aspects of a paradigm (rescuer/rescuee) that has been used to perpetuate injustice feels a bit to me like a subtle defense of it, even though that was not the intent. We can find something Christian in any evil (nothing is completely false), but I’m not sure why we would want to undertake that task, especially in the breath following a condemnation of the evil of a thing.

        1. John Anthony Dunne

          Sarah, thanks for your comments! I certainly am not glorifying the trope and am very sympathetic to this video. As someone who played a lot of video games growing up, and specifically the ones mentioned for critique in this video, I wanted to reflect on how I’ve been impacted. Do I view women as worthless, weak, incompetent objects as a result of playing these games? Far from it! So I wonder, are there any positive associations that I have as a result of women? Perhaps, it is the very Damsel in Distress trope that led me to fight the injustice of the trope in defense of women…

  2. Andrew Kelley

    I agree that video games have the Damsel in Distress trope primarily for financial reasons. Young boys are without doubt, the great majority of consumers in this particular market. Even with the more recent generalization of video games (thanks to Consoles like the Wii) males still make up most of the customer base for video games. So, like you said, the developers make the correct financial decision in changing the protagonist from Crystal to Fox. In addition, they make the correct financial decision when they objectify or sexualize Crystal. It just sells more games and the background music only highlights the unapologetic nature of their decision.

    But, as you said, it also doesn’t mean that these decisions are morally acceptable. The objectification of women is evil regardless of where you find it. Furthermore, the continued production of games like this only re-enforce the stereotype. What has to happen (and what I would argue is happening to some extent) is heavy support for games that do not adopt these familiar and degrading tropes.

    I do on the other hand, have a couple of criticisms related to this video. First, in the same way that women are objectified and inappropriately categorized a certain way, men in video games also undergo harmful stereotyping. If one were to argue, as has been implied by the video, that there is a sexual strand in the Damsel in Distress theme, then men are also victims of misrepresentation. The entire object of the game is to retrieve a sex object. Certainly this denigrates the image of men as much as women. It, I would think, pictures men as myopic, sex-crazed robots. It re-enforces that “all men want is sex.” in the same way that it communicates women as sex objects. I’m not saying that one gender has it worse than the other in video game characterizations, I just think both sides have to be properly critiqued.

    I think that my last and most crucial point would be her selective examples. For some reason, in her discussion of cherished franchises, fails to mention the one that most fights the Damsel in Distress Trope: Metroid. From 1986 to present, Metroid has had a strong, intelligent, and female antagonist. She is unaided by mails, solves her own problems, and shows greater level of independence as a character then either mMario or Link. So actually, the Damsel in Distress theme, though certainly pervasive in video games, has an extremely early counter example in the life of that medium. Within a decade or so after the first video games with a semblance of a narrative, you have a video game narrative featuring a strong female antagonist that opposes the Damsel in Distress trope. We certainly can’t say that the same thing for Literature and Film can we? How many years of literature objectified and denigrated women before novels were written opposing that theme? Thousands perhaps? How about film? What is the earliest example of a female protagonist uninhibited by anti-feminist notions?

    So, although I would be willing to admit that disgusting objectification of women is pervasive throughout all genres of video games, I would also want to be optimistic about it as a media form in comparison to others.

    1. John Anthony Dunne

      Andrew, thanks a bunch. Very helpful. I especially liked how you mentioned male stereotypes and I actually hinted at this a few places in the post. Thanks for commenting on it overtly. Additionally, Metroid is a great counter-example (though, you do mean “protagonist” right???)

      1. Andrew Kelley

        I do mean protagonist. I’ve been making that particular mistake a lot lately.

  3. Jeremy Goad

    The trope is overused, abused, and most often done poorly. The fact is clearly established. But the video’s view of the Damsel in Distress trope can be a bit reductionistic based on the feminist perspective from which it is written.

    What is missing from a nuanced view? At its best the trope actually affirms the highest form of empowerment (for females or males), freedom. In general, the Damsel is either kidnapped or subjugated in some other way. Her will has been victimized by evil. The subjugation is always portrayed as wrong, the oppressor always the villain. The hero must display virtue in order to free the damsel. He must be brave, integrous, civil, et al. Often the rescue story involves character tests for the hero to display these characteristics. Why must he pass all these tests? The reason is that it is not a forgone conclusion when the Damsel is rescued that she will choose the rescuer. The damsel is not what is objectified, her affections are the goal.

    The hero desires to be the object of her affections. Her affections are only given to one who is truly virtuous and valliant. What this does is affirm that the Damsel is worthy of great sacrifice, that she should not waste her affections on the unworthy. The related trope is the “Beauty and the Beast” trope where the captor/villain must come to grips with the reality of the Damsel’s freedom to choose to love or not, and must himself become worthy to be the prize of her affections.

    Also note that the Damsel generally represents truth, goodness, and beauty. She is pure, she is chaste, she understands her value, and she is unwilling to give her love to anything less than true nobility. Why does she not have the story arc of the hero, because her worthiness is a firmly established. Can a higher compliment be paid? The hero must prove his virtue and nobility. Would that we all aspired to be a little more like damsels and heroes.

    1. John Anthony Dunne

      Jeremy, thanks for the response. I like the distinction between the girl as object, and her affections as the goal. I especially liked your emphasis on virtue (for both the protagonist and the Damsel). Thanks for this!

  4. c.c.

    Jeremy Goad makes a few points that I think are persuasive. Namely, that in the best examples, the damsel is possessed of good character, wisdom, and a will to choose that is ultimately acknowledged and wooed (rather than taken by force). Those are positive elements of the trope that are seen with just enough frequency to make me not want to toss the whole thing out.

    I’m less than taken with the idea that the DID trope affirms the inherent worth and humanity of women, not least because of the idea that it is the pursuit of men (however valiant) that affirms women’s worth. But even besides that, the whole point of this trope is that she is always (1) a woman, (2) beautiful/noble, (3) helpless. This is a certain kind of woman in a certain kind of role. To extend the meaning of this literary device to affirming the humanity of all women everywhere (which is something that often needs (re)affirming!) just doesn’t seem to fit the bill of what’s happening there.

    As for portraying the romance (in the chivalric-literature sense) that is the Gospel message, maybe. Again, the damsel is always a woman, beautiful/worthy, and helpless. In this metaphor, we humans, the captives in need, are indeed helpless, and arguably beautiful and worthy to our rescuing Hero. I suppose that, being the physically more vulnerable and more aesthetic (?) sex, a woman is an apt figure in such a metaphor. But I’d have to think more about that to make sure I’m not stretching this farther than I think it’s worth. 🙂

    1. Jeremy Goad

      Good distinctions as to my possible overreaching. Certainly I did not mean to suggest that the noble man’s pursuit gives the woman worth, but that her worth was more of a foregone conclusion. Great thoughts, C.C.

  5. Matthew Thomas

    I agree with most of the video. Sure the damsel in distress is overused but here’s a proposal. As a writer of a book that can be considered to have the damsel genre. But how about this. The “damsel” as some call it kill or defeat the villain.

  6. Dan

    I do agree that this trope has been abused and over used but, I also think that it shouldn’t be thrown out completely either. Here are the reasons.
    1. When gender equality has been successfully for along time it will only be viewed as a story nothing offesive.
    2. It kinda resonance with us too. I say that becuse our own epic is kinda of the same story.
    We the people have sin and desirved death, but God came at the right time went through trials and save us by sacrificing his life for us. Then he rised up from the dead. Then he enpower us with his authority.

    In my opinion I feel that this trope still has value since its part of God’s epic. It just needs to be told better.

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